12 Monkeys Trailer (TV Series)
I’m super excited about this, and I can’t wait to watch the pilot/TV movie. Since the show doesn’t start airing on Syfy until January 2015, we have lots of time to rewatch the original movie, and La Jetée (two of my favourite films of all time).
They look at the same idea—of traveling back in time to save the world from its current post-apocalyptic state—using such different visual language. Chris Marker’s La Jetée appeals to the photographer and artist in me with its beautiful still photographs and eloquent voice-over narration, whereas Twelve Monkeys speaks to my inner scifi nerd with all its action, grittiness and timey wimey goodness.
I am very interested in how they will extend out the story to full a full season . -m
Sounds relatively creepy and awesome.
FYI THERE IS A 12 MONKEYS TV SERIES COMING IN 2015!
The symmetry of clocks lulls us into believing that time is a fixed commodity, but studies indicate that’s not the way it’s experienced. Time speeds up as we age. And the older you get, the more quickly it appears to vanish.Why The Last Five Years Of Your Life Have Disappeared (via fastcompany)
Age scales linearly, but perception of time scales exponentially.
Dissecting “Bayhem” - or a critical dissection of Michael Bay’s predominant filmmaking techniques.
Net neutrality got them where they are…there’s a danger that they, having climbed the ladder, might pull it up after them.
Timothy Wu, Columbia University law professor and creator of the term “net neutrality,” referring to Google.
At what age do you think “I am an adult” without internally freaking out
The freaking out never ends. There are times, even now, when I just wanna go back to bed and let an adult handle things for awhile.
The thing is, you’ve been lied to your whole life about what “being an adult” means.
Your whole life, you’re trained that life moves forward via a series of defined end points. Each grade school year moves inexorably towards those defined end points, whereupon you move to the next grade level. The culmination of grade school leads to your going to high school. High school ends with your graduation. College ends with your degree.
Thus, the process of moving forward includes identifying end points, working towards them, and moving past them into clearly defined next tiers of identified tracks.
When you’re younger, the same thing goes with people around you. You’re a “child.” There are other people called “teenagers.” Beyond that are “adults.” People by default refer to to others as one of these defined categories, with each category having defined roles; but the method by which you move from “child” or “teenager” to “adult” is a little murky. Is it 18? 21? 25? 401(k)?
None of them have the same kind of shift in your day-to-day life that you’re used to from these sorts of threshold events. Congrats, you can vote, but you’re still going to the same place every day to do the same things with the same people. Congrats, you can order a beer (legally) in a bar, but it’s not the same as a new classroom or a whole new school entirely. Having been trained that these big changes are always clearly defined means you feel like maybe it was all a mistake or that you missed something crucial.
You’re expecting ”being an adult” to result in big changes in your day-to-day life, because you’ve been trained for your entire life that passing clearly defined goals results in big changes of your day-to-day life.
Some people find these big changes when they have a child of their own (thus starting a whole new “freaking out” period of “why don’t I know what I’m doing oh my god I’m going to break it!”) Some when they have a “real job.” Some when they buy a house. Some when they’re old enough that the tenets of adulthood stop holding the kind of off-limits appeal they used to.
No matter when it happens, the difference becomes clearer. You still freak out, but over different things. Gradually, you accept that you’re an adult, for better or worse, and even more gradually you understand that being an adult doesn’t actually mean having all the answers - but that’s okay.
And that’s the biggest shift: you no longer view life as a series of endpoints to work towards. In my opinion, that’s when you’re officially an adult. You can start to understand your life as a whole, and those defined moments as highlights, as opposed to requiring neatly arranged moments to pass or fail in turn.
That’s when I stopped freaking out about “being an adult,” when I knew that any one of those moments - good and bad - was just a smaller aspect of a larger whole. When I knew that no one else has a secret “adult manual” they consult - they just go with their gut and/or their experience. When I knew that we’re all freaking out in large or small ways over the same and completely different things all the time.
And yeah, sometimes you yearn for an authority figure to pretend like they know all the answers, but sometimes you revel in being able to find your own answers too.
tl;dr - Your whole life has been training you to approach life as a series of destinations, so it takes a while to understand that it’s actually the journey that matters.
What about our fans? Are they privileged? Let me tell you about Anders. He was one of two male love interests in Dragon Age II, and the only one of the two that would actually make his intentions known to the player without the player expressing interest first. If you were nice to him, he would make a pass at you, and you could turn him down, and that would be the end of it. And some fans REALLY did not like that.
Some of them asked for a gay toggle; because in a game where there’s mature themes, slavery, death, and none of which we offer toggles for, encountering a gay character? OOH, beyond the pale. They didn’t want to be exposed to homosexuality.
And this one fan on our forums posted that he felt too much attention had been spent on women and gays and not enough on straight male gamers. For all of whom he personally spoke, of course. ‘It’s ridiculous that I even have to use a term like Straight Male Gamers, when in the past I would only have to say fans.’ The purpose of the romances in Dragon Age II was to give each type of fan an equal content. Two romances whether you’re male or female, straight or gay.
How upsetting for this particular Straight Male Gamer to realize he wasn’t being catered to. This was not equality to him, but an imbalance; an imbalance of the natural order. He did not want equality, he’s not interested in equality. To him, from his perspective, equality means he’s getting less. Less options? Actually, no, the number of options we had in that game was actually the same number of options that he would have received earlier. What was his issue was the idea that there was attention being spent on other groups, which SHOULD have rightly gone to him.
Do ALL straight male gamers feel exactly the same as he does? Absolutely not. In the thread where this came up in fact, there was quite a few guys who came in and identified themselves as straight male gamers and said ‘I actually don’t have an issue with that, as long as I receive an experience I enjoy, I think other people should be able to enjoy that too.’ But if you think that Straight Male Gamer Dude is an outlier among our fanbase, you were not paying attention.
This is Anita Sarkeesian, she’s the author of the Feminist Frequency, a blog which examines tropes in the depiction of women in popular culture. You’ve probably all heard about this, it’s a matter of public record, she announced a Kickstarter to start a web series to look at the tropes in video games and she was subjected to a campaign of vicious abuse and harassment by male gamers. Why? Well, because she represents to these guys the loss of their coveted place in the gaming audience. Never mind that well all know Goddamn well that they’re still at the top of the totem pole. What they see themselves losing is sole proprietorship over their domain. That’s what it is.
Everything that is changing about the gaming industry to accommodate these players, to them, is diluting the purity of gaming which has belonged solely to them. That’s what this is all about. And here’s the thing, I’m pretty certain that our industry fears the scrutiny of those guys way more than the scrutiny of everyone else. Because those are the guys that scream at the top of their lungs, they spend their time on every internet forum, they spend their time making Metacritic reviews. Infuriate them, and you become a target. It’s so much easier to say “Well, that’s what our fans are like. There’s nothing we can do.” And that’s bullshit.
They didn’t set the tone, did they? We set the tone. What we put out there, what we permit, whether it’s on our forums, whether it’s on Xbox Live, the things that we permit we are in effect condoning. What happened to Anita, we the industry, are partly responsible for. We’re in part to blame. And if the idea of moral responsibility doesn’t phase you, consider the idea that the time will probably soon come that this will also amount to legal responsibility.
also known as “Why I Love And Support BioWare Games”
Bioware ain’t perfect, but good gosh it does give me the warm fuzzies when one of their crew knocks it out of the park.